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VRAM overflow in desert scenes

Frame time spiked to 45ms as VRAM hit 7.8GB during desert traversal. I tried lowering textures to Medium, but RTSS still showed 20-35ms instability. I used GamePP Resource Scheduler to set background priority to Normal and game to High. Subsequently, GamePP monitoring confirmed VRAM dropped to 6.2GB, and RTSS recorded stable frame times of 12-15ms, eliminating the stutter.
Kategori:Penggunaan Perisian Dikemas Kini Terakhir:2026-07-15 17:09:10