Optimizing render stability for Corsair LPX DDR4 3200MHz?

The screen tearing during those massive sandstorms in Dune had me stressing out; it was a total disaster at 2K resolution. I tried dropping the settings to Medium, but the game lost its soul, and that compromise just felt depressing. Instead, I used the GamePP Shader Compile Queue Manager to wipe 4.2GB of redundant cache and updated my drivers. Monitoring via RTSS, the frame time fluctuations of 25-40ms tightened up to a steady 14-18ms, and the tearing vanished. To be fair, the first launch after clearing the cache took 15 minutes to recompile, but the stability was worth the wait. RAM usage sat steady at 11.2GB with fans at 1600 RPM. Ran a 3DMark stress test to confirm everything is set.
Kategori:Pemantauan Real-time Terakhir Diperbarui:2026-04-29 10:21:42