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Crimson Desert VRAM spike fix

I used GamePP Resource Scheduler immediately after noticing the 7.8GB VRAM ceiling via GamePP. Lowering background streaming to 'Normal' and raising the game to 'High' was my only real fix. Earlier, I lowered textures to Medium, but RTSS still showed 20-35ms spikes. After the priority swap, VRAM settled at 6.2GB and frame time held at 12-15ms. The desert finally breathes again.
Catégorie:Utilisation du logiciel Dernière mise à jour:2026-07-15 17:09:10