Fixing DS2 Texture Loading Issues
While exploring the open world, distant building textures often appeared as blurry color blocks, with loading failures making the screen look broken. I tried increasing virtual memory, but it didn't improve things and actually made loading times longer. I used the GamePP Memory Controller Load Monitor to identify the bandwidth bottleneck at 88% utilization and adjusted the VRAM frequency to raise utilization to 95%. Texture loading speed improved significantly, and stress tests confirmed stable VRAM bandwidth after a mode switch.