How to fix rendering hitches on Zotac RTX 2060 Super?

The micro-stutters during combat transitions were driving me crazy until I saw the VRAM usage spiking violently around 7.8GB. On this Zotac 2060 Super, the old driver's shader cache management just can't keep up with modern engines, causing the GPU to hang for 100-200ms while waiting for data. My first instinct was to drop shadow quality to Low, which gave me a measly 5 FPS boost but made the game look like a jagged mess while the stuttering remained. Total fail. I then used DDU to wipe the 2.4GB shader cache and installed the latest stable WHQL driver while enabling V-Sync. Using a frame time analyzer, I watched the spikes drop from 15-110ms to a consistent 14-18ms. It's finally fluid. Fair warning: the first boot after clearing the cache took an extra 3 minutes to recompile everything. Core temps are hovering between 65-72℃. After three back-to-back fight tests, the rendering glitches are gone and temps stay stable at 65-72℃.
Category:Troubleshooting Last updated:February 23, 2026 7:32 PM