Fixing texture flickering for RTX 5060 in Where Winds Meet

Every time I stepped into the rainy old town, the puddles had this weird color bleeding that was honestly exhausting to look at. The default drivers for the Gigabyte RTX 5060 were hitting 15 - 22ms of latency on specific shaders, causing the sampling points to shift between frames. I tried lowering shadow quality, but the flickering stayed and the game looked like mud—it was clear I needed to fix the underlying cache. I used DDU to completely nuked the drivers, installed the latest Studio version, and manually cleared about 4.2GB of shader cache in the NVIDIA Control Panel. Monitoring via RTSS, my frame times dropped from 18 - 30ms to a much tighter 13 - 16ms, and the flickering mostly vanished. I had a brief moment of black screens right after the update, but updating my monitor drivers sorted it. Core temps are now stable at 62 - 68℃, and the input lag is gone—it feels way more responsive now.
Category:Real-time Monitoring Last updated:April 13, 2026 4:27 PM