How to fix the temperature sensor lag in Star Wars Outlaws?

This is a classic sampling frequency mismatch. In AIDA64, I noticed that when the CPU hit full load, the 500ms sampling interval caused a keyframe loss rate between 15% and 20%. I tried lowering the interval, but that just spiked system interrupts and caused some weird micro-stutters. I eventually implemented a dynamic correction approach to keep the sync latency under 185 ms. At that point, full-load CPU temps sat between 66℃ and 72℃, with fan speeds fluctuating precisely between 925 RPM and 1425 RPM. While data accuracy hit 98.3%, the downside is a 2% increase in CPU overhead, which might cause drops on low-end rigs. For me, knowing the exact moment I'm about to overheat is worth a tiny bit of CPU usage.
Category:Real-time Monitoring Last updated:March 29, 2026 9:33 AM