Does the Intel 660P 2TB need virtual memory tweaks for Spider-Man?

Every time I leaped between skyscrapers, the game would just freeze for a split second—that kind of loading lag is lethal in an open-world game. Once the Intel 660P 2TB's dynamic SLC cache fills up, the write speed craters from 3000MB/s to under 600MB/s, which is exactly why the assets weren't loading in time. I tried setting the virtual memory to half my free disk space, but that actually made the read/write conflicts worse and increased the drop-frame rate. I ended up going into Device Manager and bumping the Intel NVMe controller queue depth from 1024 to 2048, then enabled the forced write cache flush in Windows performance options. CrystalDiskMark showed 4K random reads climbing from 38-45MB/s to 52-60MB/s, and scene loads dropped to about 6 seconds. I had some weird drive detection delays at idle after the queue tweak, but switching power management to 'High Performance' killed that. Temps are sitting at 40-52℃, and the input response finally feels tight.
Category:Real-time Monitoring Last Updated:2026-04-26 14:17:45