Optimizing Core Ultra 9 285K scheduling for Naraka

It's absolute chaos when you pop an ultimate and the frame rate just plummets from 140 to 60 out of nowhere—the anxiety is real. The new architecture of the Ultra 9 285K was misallocating high-frequency instructions to the E-Cores, causing processing latency to swing wildly between 18-35ms. I first tried the 'Ultimate Performance' power plan in Windows, but while the P-Cores clocked higher, the E-Core interference remained, which felt like a total slap in the face. I eventually went into the BIOS Advanced settings, forced the scheduling policy to 'Performance First,' and used a process manager to bind the game strictly to the P-Cores. Checking RivaTuner, the frame time variance shrank from a messy 12-30ms down to a tight 7-11ms. I did run into a brief system hang when switching background apps after the first bind, but tweaking the thread priority to 'High' sorted it out. CPU temps are now 72-81℃ with fans at 2200 RPM. The frame time analyzer confirms the jitters are gone, and the input lag is finally non-existent.
Category:Real-time Monitoring Last updated:March 7, 2026 4:58 PM