Optimizing Image Sampling
Watching building textures pop in as pixelated blocks in a realistic world was a fatal blow to my immersion. I tried increasing the system page file to 32GB, but this only dropped the frame rate from 62 to 48 FPS per RTSS without fixing the blur. I then used GamePP DLSS/FSR Image Sampling Calibrator to lock the sampling rate at 100% and set sharpening to 72. Sampling latency stabilized at 88-92ns per AIDA64, and frame time converged to 16-21ms per RTSS, while VRAM usage held at 7.4-7.9GB per GamePP.