How to optimize G.Skill Trident Z DDR4 3600 for KCD II?

Every time I entered a bustling town, the game would hitch for about 0.4 seconds, and that lack of continuity was driving me crazy. With only 16GB of G.Skill Trident Z, the ultra textures were just too much, forcing the system to swap to virtual memory and creating I/O delays of 130-170ms. I tried enabling the cache mode in the NVIDIA Control Panel, but memory usage stayed pegged at 15GB and the hitches didn't budge, which was incredibly frustrating. I eventually manually moved the page file to a high-speed partition on my PCIe 4.0 NVMe and loosened the primary timings from 16-18-18-38 to 18-20-20-42 to add some stability overhead. Monitoring with RTSS, the frame time variance shrank from 15-42ms down to a stable 11-17ms. I actually crashed a few times at first because my page file was too small, but bumping it to 32GB fixed everything. Temps stayed between 48-54℃, and the input response finally feels snappy under my fingertips.
Category:Real-time Monitoring Last updated:February 13, 2026 1:36 PM