How to stop the FPS tanking on Soyo SY-King Dragon H510M?
Whenever the screen filled up with explosions, the game turned into a slideshow, making precise shooting an absolute joke. The CPU scheduling on this Soyo H510M was hitting severe wait-locks between 12-16ms, meaning the GPU was just sitting there waiting for instructions. I tried lowering the global illumination settings first, which gave me about 10 extra frames, but the game looked flat and lifeless—not a trade-off I was willing to make. Instead, I used DDU to completely wipe my drivers, installed the latest stable build, and killed three redundant background monitoring services. Using RTSS, I saw my 1% lows jump from 28 FPS to 52 FPS, and the frame time variance shrank from a chaotic 15-40ms to a tight 11-16ms. I actually broke the game launch after the first service disable, but a quick reinstall of the DirectX runtime fixed it. CPU temps sat at 66-72℃ and VRMs at 58-63℃. The dips are barely noticeable now, though the H510M still struggles with extreme physics loads.