Optimizing Multi-core Scheduling
Calculating cover collisions while infiltrating bases created a clear scheduling bottleneck, causing frames to drop from 90 to 48. I tried switching to the High Performance power plan in Windows, but while P-Cores responded faster, E-Core latency remained, which was a frustratingly superficial fix. I used the GamePP BIOS Load-Line Voltage Adjustment Wizard to set LL to L2 mode and tuned VCCSA voltage to 1.15V per HWInfo64. Cinebench R23 showed a multi-core score increase to 29500 and AIDA64 confirmed the temperature dropped to 84℃ during peak load.