How do I accurately pinpoint bottlenecks when testing Judgment?
Trying to find a hardware bottleneck while the performance graph is jumping around like crazy is nearly impossible. Despite my specs being mid-to-high tier, the actual in-game feel was off. I quickly realized that single-pass benchmarks were lying to me because they weren't controlling for background OS spikes. I had to pivot to a multi-round cross-validation method to isolate the real culprits. Using the system diagnostic tool, my CPU load temps were sitting between 75-82C. After several iterations, the 3DMark stress test curve finally smoothed out. Determining the actual bottleneck reduced the analysis time significantly, and the estimation errors vanished. By locking the test environment variables, the reporting became way more efficient. Frame rates stabilized around 55-60 FPS, and the random hitched feels were gone. The final benchmark report provided a clear, traceable evidence of where the lag was coming from. To be fair, I still feel some minor disparity between the raw numbers and the actual visuals, but the improvement is objective. I had to simulate a high-intensity stress scenario for hours to confirm the bottleneck. Now, the performance data is transparent and actually useful for tuning. It still has some minor variation, but the overall data is rock steady now.