Solving VRAM allocation conflicts on Gigabyte RTX 5060 Ti?
It's honestly ridiculous that a card with this much VRAM could crash on an older title. During massive combat scenes, VRAM usage would peak at 14GB and then the game would just give me a very 'elegant' crash to desktop. I tried lowering the global settings in the control panel, but the game ended up looking like it had a smudge filter over it—a pathetic compromise. I decided to go nuclear: used DDU to wipe everything and installed the NVIDIA Studio Driver instead of the Game Ready one. GPU-Z showed the memory clock stabilizing around 14000MHz without those annoying momentary dips. I noticed the game took about 5 seconds longer to boot after the driver swap, but clearing 2GB of shader cache sorted that right out. The card now runs between 62°C - 68°C, which is acceptable. I exported the peak VRAM usage data for my own records, and everything is finally archived. Fan speeds are hovering between 1400-1600 RPM.