Can process priority fix bandwidth issues in Expeditions: Rome?
Honestly, seeing 8GB of RAM in 2026 is a joke, and trying to run this game on it was a total struggle. The single-channel bandwidth on the ADATA ValueRAM DDR5 4800 was fluctuating between 30-45GB/s during big battles, leaving the CPU starving for data. My frame times were jumping like crazy between 15ms and 50ms. I tried enabling memory compression, but that was a disaster—it lowered RAM usage but spiked my CPU load by 10%, which felt like a slap in the face. I ended up digging into the registry to optimize memory prefetch parameters and set the game process priority to 'Realtime' to force the CPU to prioritize memory requests. Using RTSS, I saw the frame time curve finally flatten out to a stable 18-25ms. The 'jittery' feeling is gone. I did notice some weird mouse cursor drifting at first because the priority was too high, so I dialed it back to 'High'. Temps are 45-52℃, and fan speeds are steady at 1400-1600RPM.