Bus optimization and resource scheduling for Great Wall GW3300 1TB

This drive is fine for basic tasks, but it completely falls apart in-game; switching planets felt like the loading bar was taking a leisurely stroll, which is just pathetic. Under high concurrent reads, the GW3300's I/O queue depth was hitting 128+, causing the system bus to fight between game data and background updates. I jokingly tried closing every single background app, but the frame drops stayed, so I knew I needed to force some resource limits. I used an I/O scheduling tool to set the game process to 'High' priority and killed Windows Search indexing for the game folders. In the performance monitor, disk response time stopped swinging between 12-35ms and settled at a crisp 3-7ms. I did have a moment where assets failed to load because I restricted the I/O depth too much, but widening the threshold to 64 fixed it. Drive temps sat between 50-62℃. I exported all the throughput data via system logs, and the fan speed stayed steady at 1400-1600RPM.
Category:Performance Evaluation Last updated:March 16, 2026 4:12 PM