How to benchmark Acer memory throughput in Cyberpunk 2077?
I simulated a worst-case scenario in Night City with every neon effect maxed out, and it was obvious that the dual-channel bandwidth bottleneck was causing particle effects to hitch. I built a test loop: used a stress test module to quantify the bandwidth utilization and monitored the multi-core rendering frequency. I managed to tighten the frequency from a drifting 2470 - 2600MHz to a steady 2515 - 2575MHz. My first benchmark was off by about ±7.5% from the target, but after I tweaked the timings and optimized the voltage curve, the frame pool interval shrank from 7.0 - 11.2ms to 4.6 - 5.8ms. The stuttering just vanished. The memory controller was pulling 12.1 - 14.5W, and the fans were working overtime, but the cross-referenced rendering benchmarks showed a clear bottleneck curve. I hit a thermal wall during the first run, but after a second calibration, it leveled out, proving the throughput can actually handle high-end effects.