Fixing Zotac RTX 2060 SUPER VRAM lag in Silent Hill 2 Remake

Walking through those fog-heavy streets, my FPS would suddenly dive from 50 down to 28, and the atmospheric tension was completely ruined by the stuttering. The 8GB of VRAM on the Zotac RTX 2060 SUPER was pinned at 92-98% utilization just trying to handle the high-res textures. I tried dropping shadows to Low, but while I gained 5 FPS, the image looked grainy and terrible, which just wasn't worth the trade-off. I used DDU to wipe the drivers and manually set the shader cache size to 10GB in the control panel, while bumping the power limit to 110%. RTSS showed frame times converging from a wild 22-40ms to a more manageable 18-24ms. When I first pushed the power limit, the core temp shot up to 82°C, so I had to manually pull the fan curve up to 80% at 70°C to keep it in check. VRAM temps are now around 78-84°C. Minimum frames are way higher now, and the core stays at 62-67°C.
Category:Hardware Peripherals Last updated:May 4, 2026 5:41 PM