How to fix VRAM overflow on RTX 5060 8GB in Resident Evil 9?

While exploring those creepy hallways, the blood textures on the walls started flickering like crazy, especially at 4K. The RTX 5060's 8GB VRAM was hovering at 7.6-7.9GB, and the moment a complex scene hit, it overflowed into system RAM, sending latency from 12ms to a stuttery 45ms. I tried dropping textures to Medium, but the game looked like mud and lost all its atmosphere, which was a compromise I wasn't willing to make. Instead, I went into the NVIDIA Control Panel and set the Shader Cache Size to 10GB, and allocated 16GB of high-speed SSD space for the Windows page file. In NVIDIA FrameView, VRAM peaks stayed at 7.4GB and the flickering vanished, with frame times tightening to 16-21ms. I had some brief system hangs after increasing the page file, but updating the SSD drivers cleared that right up. GPU core is at 62-68℃ and VRAM is at 78-84℃. The frame time graphs are finally flat.
Category:Hardware Peripherals Last Updated:2026-05-06 18:15:53