Fixing Intel i5-13490F thread scheduling issues in Judgment?
Fighting in the streets of Kamurocho was a struggle; the frame rate would randomly dive from 120 FPS to 70 FPS, which totally ruined the combat feel. The hybrid architecture of the i5-13490F was messing up, and the game's physics engine was dumping tasks onto the E-Cores, causing instruction latency to swing between 15-25ms. I tried enabling 'Game Mode' in the drivers, which lowered CPU usage but didn't stop the drops—I was pretty skeptical of that surface-level fix. I eventually went into the BIOS, manually limited the E-Core count, and set the Windows power plan to 'High Performance' to force the P-Cores to take the lead. In RivaTuner, the frame time variance shrank from 12-40ms to a tight 8-12ms. I noticed my background apps slowed down after limiting the cores, but I fixed that by manually adjusting thread priorities. CPU temps are stable at 62-72℃ with power draw between 85-100W. Scheduling is finally sorted, and RAM temps are at 58-63℃.