Fixing image blur on Gigabyte RTX 5060 in Resident Evil 9

It was honestly unplayable. I'm using a 50-series card, but with DLSS on, the distant wall textures looked like they were smeared with oil. The Gigabyte GeForce RTX 5060 WINDFORCE has stable clocks, but the sampling algorithm was over-smoothing the low-light scenes, killing all the detail. I tried switching from DLSS Quality to Ultra Quality, but my FPS tanked from 100 to 70 and it still looked blurry—a complete waste of time. I ended up downloading the NVIDIA Image Scaling tool, cranked the sharpening to 60%, and locked the render scale to 105% in the game settings. Comparing screenshots, the aliasing is gone and the wall textures are sharp again. I tried pushing sharpening to 80%, but it created these ugly white halos around objects, so 60% is the sweet spot. VRAM usage is steady at 6.2GB to 7.5GB, and core temps are between 64°C and 70°C. Exported the config file to back up these settings.
Category:Overclocking Settings Last updated:April 21, 2026 9:04 AM