Stopping Severe Memory Resource Conflicts in Wuthering Waves

I spent days tweaking drivers but got nowhere. Finally, I came across [DevReport-2026-092] detailing the broken prefetch logic in this title. Running on Windows 11 24H2 with driver v560.1, I fired up HWinfo v7.8 and noticed the memory allocation curve was absolute trash during scene transitions. I saw a massive spike hitting 14.2 GB, which coincided with erratic core voltage swings that basically crippled my frame pacing. I jumped into the system advanced settings and locked the pagefile size between 16384 MB and 24576 MB to kill that annoying dynamic resizing lag. To keep things cool, I entered the BIOS advanced fan control for the Deepcool AK620 ARGB Ice Cube and bumped the curve to an aggressive profile. This hammered the package temperature down to a steady range of 62C - 68C, with a peak of only 74C. Re-checking with HWinfo, the memory swap latency tanked from a glitchy 45ms down to a rock steady 12ms, which aligns within 3% of the pro benchmark baselines. That said, it is not a perfect fix; I still catch a tiny bit of micro-stutter in the main city hubs. It feels like an engine-level limitation that no amount of RAM bullying can actually erase, but it is infinitely playable now.
Category:Software Usage Last updated:March 12, 2026 9:21 AM