How to fix turn-switching stutters in Civilization VII?
Once I hit turn 200, the KingBank RAM started acting up while processing huge unit datasets, with latency swinging wildly between 72ns and 88ns. It honestly made me question the binning of these chips. I initially tried the XMP profiles, but the system just randomly rebooted during complex map loads, with the core voltage hovering unstable around 1.35V. It was a total nightmare of stability versus speed. I eventually dove into the BIOS, locked the primary timings at 16-18-18-38, and specifically pushed the tRFC down to 560 cycles. Checking HWiNFO, my read/write speeds bumped from 42 GB/s to 46.2 GB/s. I did hit a wall early on where the system threw calculation errors and crashed the game, but bumping the voltage to 1.38V finally locked it in. Temps stayed between 44°C and 49°C, and turn wait times dropped from 12 seconds to 8 seconds. It is a tedious process, but the input lag is completely gone. I used a system benchmark tool to save this voltage combo.