Combat Fluidity Optimization
I felt totally disconnected when piercing tearing lines appeared during high-speed attacks, ruining the immersion. I tried forcing V-Sync in the drivers, but it was a disaster; the tearing stayed and I got a brutal 40ms input lag. I finally used the GamePP Resource Scheduler to elevate the game process to Real-time and capped background memory at 500MB. Results were instant: frame time dropped to 8-14ms via GamePP, memory stayed at 48-54℃ per AIDA64, and VRMs hit 62-68℃ per HWiNFO.