Fixing Memory Scheduling Issues in Neverness to Everness

The sheer volume of asset preloading in Neverness to Everness frequently jams the memory bus, causing the game to feel like a slideshow during fast travel. I first tried a basic pagefile flush which was a total waste of time and actually triggered worse hitching. The real fix was diving into the system advanced settings and manually Locking the virtual memory size. When combined with the specific cache recovery behavior of the Huntkey Blizzard T600 Colorful Edition, I noticed a meaningful drop in swap latency. I ran HWinfo64 in the background and the queue depth shrank significantly, moving from erratic peaks to a stable baseline. Even with these tweaks, there is still some minor instability in highly populated city centers, which feels like an unoptimized engine ceiling. I managed to cap the thermals between 68C and 74C, with a peak of 82C, utilizing a balanced power plan. Now the movement feels snappy and the micro-stutters are mostly gone, though it isn't a perfect 100% fix for every scenario.
Category:Software Usage Last updated:February 10, 2026 2:21 PM