How to fix VRAM overflow on Gigabyte RTX 5060 AERO OC 8G?
While calling in carpet strikes, the game started hitching like crazy, which was honestly baffling for the 5060's new architecture. I fired up GPU-Z and saw VRAM usage peaking at 7.8-8.0GB, forcing the system to swap to system RAM, which is a nightmare. Frame times spiked from 16ms to a choppy 42ms. I tried enabling 'Prefer Maximum Performance' in the driver, but that just ramped up the fan noise without fixing a single stutter. Realizing I had to tackle resource allocation, I dove into the advanced settings and dropped texture quality from Ultra to High, while locking the Windows virtual memory at 32GB. Checking the RivaTuner graph, the frame time variance tightened up to a stable 14-18ms. I did hit a snag where the system black-screened for 3 seconds during scene loads, but that vanished once I moved the page file to my NVMe SSD. Core temps stayed around 62-68℃. I exported the optimized VRAM parameters to a config file, and now the frame generation stays rock steady at 14-18ms.