Is the Biostar B650MT causing resource scheduling issues?

Whenever I unleash those massive, flashy area-of-effect skills, the game just hitches. It is an absolute nightmare during fast-paced combat. I dug into the logs and found that the Biostar B650MT's default scheduling is a mess; it keeps dumping high-priority compute tasks onto the efficiency cores, causing the main thread response latency to swing wildly between 22,0 - 38,0ms. My first instinct was to just slap on the 'Ultimate Performance' power plan in Windows, but that was a total fail—it didn't stop the stutters and just pushed my CPU temps up to 91,0°C. I eventually got it sorted by using a process affinity tool to force the game's main executable onto the performance cores and disabling Global C-states in the BIOS (Advanced -> CPU Configuration). Once I did that, RTSS showed my frame times tighten up from a chaotic 15,0 - 42,0ms down to a rock-steady 10,0 - 13,0ms. I actually tried disabling all E-cores entirely at first, but then my browser started lagging like crazy in the background. I had to find a middle ground by limiting the core count to 4 for the game process to keep things stable. CPU temps settled around 68,0 - 74,0°C. After a few stress tests, the load is balanced and the settings are locked in.
Category:Software Usage Last Updated:2026-03-14 11:23:50