How do I stop background processes from killing my FPS in Tokyo?

When the game hits high-load loading screens, background processes aggressively hijack the memory, which absolutely kills the frame generation consistency. I first tried messing with the virtual memory page file, but that was a complete waste of time and didn't move the needle at all. It turned out to be an issue with the power delivery strategy not syncing with the load. I eventually opened Task Manager, navigated to the Details tab, found the ghosting background processes, right-clicked them, and set the priority to 'High.' Based on HWiNFO monitoring, the chipset temperature held steady between 52-65C, and the frame generation curve in the performance overlay finally stopped looking like a jagged saw blade. After freeing up these resources, the memory reclamation was immediate, and the input lag just vanished—everything feels incredibly responsive. I also switched my Windows Power Plan to 'Ultimate Performance,' which significantly boosted the efficiency of the background cache flushing. My boot time into the game actually dropped. Frame rates stabilized in the 58-63 FPS range, and that floating, floaty feeling of input delay is pretty much gone. I verified the resource redistribution in the System Performance Monitor and saved the load balance config. To be fair, in absolute peak-stress scenes, there is still a tiny bit of micro-stutter, but compared to the nightmare I had before, this is a night-and-day difference. I spent three hours fighting this, realizing the power settings were the secret bottleneck. Now, the frame pool is rock steady, and the game feels buttery smooth.
Category:Software Usage Last updated:November 22, 2025 2:23 PM