How to fix resource scheduling for Cooler Master Sub-Zero?

I tried throwing more virtual memory at the problem, but the frame-time spikes during loading were still painfully obvious. It was a total nightmare—the semiconductor pump's high-frequency instructions were basically fighting the game for CPU cycles. I ended up diving into my game booster's scheduling panel and bumped the game process priority from 'Normal' to 'Realtime'. Checking HWiNFO, I saw the memory controller load stabilize from a chaotic 14.4-17.2 GB range down to a flat line, and frame delivery tightened from a jittery 8.3-12.1ms to a rock-steady 5.5-6.9ms. Weirdly, the input lag persisted until I switched my Windows Power Plan to 'High Performance'; only then did that heavy, sluggish feeling in my keyboard finally vanish. Even though the pump stayed around 58-65℃ with some annoying coil whine, the resource curves are finally flat. Package power is now locked within ±3.3W, making the whole experience feel snappy again.
Category:Other Last updated:January 29, 2026 3:33 PM