How to fix DLSS blur on Zotac RTX 5060 Ti in Witcher 3?
Seeing the streets of Novigrad on a 4K screen with crisp textures is an absolute rush. My Zotac RTX 5060 Ti 8GB XGAMING OC runs at 2500MHz, but the DLSS reconstruction algorithm was smoothing out the edges way too much, leaving the image looking muddy with some annoying frame jitter. I first tried switching DLSS from Quality to Balanced mode, which gave me about 8 more frames but made the blur even worse—I realized then that I had to manually intervene. I went into the NVIDIA Control Panel and bumped the sharpening from 0.3 up to 0.6, while locking the in-game render scale to 100%. Looking at side-by-side screenshots, the aliasing vanished and the texture clarity jumped massively. I actually pushed the sharpening to 0.8 at one point, but it created these weird white halos around objects, so I backed it off to 0.6 for the sweet spot. VRAM usage is stable at 7.1 - 7.9GB with core temps at 66 - 72℃. The internal performance panel confirms the sampling logic is fixed, and frame times are now a tight 5.1 - 6.4ms.