Fixing sync issues with ADATA ValueRAM DDR5 4800 in Ratchet & Clank
During those instant dimension shifts, the screen edges get these hideous tearing lines that are impossible to ignore at 4K. Even though it's DDR5, the base 4800MHz clock struggles with the rapid asset streaming, causing 6-11ms sync delays. I first tried standard V-Sync, but the input lag jumped to 40ms+, making the game feel like I was wading through mud—just awful. I switched to Enhanced Sync and bumped the sampling rate from 2x to 4x. RivaTuner confirmed frame times stabilized from 11-28ms down to 7-12ms. I had some weird flickering at first, but enabling Low Latency Mode in the GPU driver killed it. RAM usage is hovering between 6.2-7.8GB with fans at 1200-1500 RPM. The jagged edges are gone, and RAM temps are steady at 58-63℃, though 8GB is cutting it way too close.