Fixing rendering pipeline errors
Light and shadow effects in Overwatch 2 caused flickering, ruining immersion. Updating drivers didn't work. I used the GamePP Shader Compilation Queue Manager to clear 3.2GB cache and recompile shaders. After stabilization, GamePP showed GPU temps at 60-65℃ and fan speeds at 1400-1600 RPM, with 3DMark confirming normal rendering.