GPU Memory Optimization
During Elder Dragon fights, frames would suddenly crash from 50 to 20, a stutter that is absolutely fatal in an action game. I tried closing all background browsers, but it only freed 300MB—a drop in the bucket for 6GB—leaving me feeling powerless. I enabled the GamePP Resource Scheduler, set VRAM priority to maximum, and recovered 1.2GB of zombie cache. GamePP Monitor showed real-time usage drop from 5.8GB to 5.1GB. GPU-Z measured 68-74℃, while GamePP tracked VRAM pressure at 92-97% and final usage at 5.0-5.3GB.