VRAM Resource Scheduling

Facing hundreds of players in the main city, I experienced 40ms frame time spikes every few seconds, making the game feel choppy. I tried lowering texture quality to Low; the game looked like a mosaic, yet the stutters remained, pushing me toward low-level optimization. I entered the GamePP Resource Scheduler, set VRAM priority to maximum, and cleared 2.2GB of redundant cache. RTSS monitoring showed spikes dropped to 18-22ms. GPU-Z measured core temp at 65-71℃, HWiNFO64 saw VRAM at 78-84℃, and GamePP reported 75-81℃.
Categoria:Filtri AI Ultimo aggiornamento:2026-05-24 22:21:12