Asgard DDR5 Optimization for God of War
Open-world textures in God of War PC DLC looked like pixel blocks. I tried XMP manually, but the PC rebooted instantly. I then used the GamePP Resource Scheduler Panel to set real-time priority and locked 6400MHz with 32-38-38-112 timings. MemTest86 showed zero errors, and latency dropped from 110-125ns to stable low levels, fixing the stutter.