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Reducing open-world transition lag

Switching from Liyue to Inazuma caused a 2-second black screen, breaking immersion. I tried updating chipset drivers, but stuttering persisted. I used the GamePP Peripheral Driver Conflict Detector to disable conflicting services and increased NVMe queue depth from 512 to 1024. CrystalDiskMark verified I/O latency dropped from 15ms to 8ms, with HWiNFO64 showing 45-50℃ stability.
Κατηγορία:Αντιμετώπιση Προβλημάτων Τελευταία Ενημέρωση:2026-07-24 18:20:31