Fix Judgment Lag with DeepCool AS500
While deploying armored clusters, I noticed a visible lag in unit turning actions. The background processes were quietly consuming 10.5-12.2GB of memory, creating a sense of performance bottleneck. I tried cleaning temporary files, but it made no difference. The frustration of being stuck in a performance trap was palpable as the lag persisted. I enabled the GamePP Resource Scheduler panel to set the game process priority to Real-time. I also switched the power plan to High Performance mode to ensure consistent resource allocation. Monitoring via AIDA64 showed the memory controller load curve stabilizing from erratic jumps to a steady climb. Frame generation intervals converged from 9.2-13.